qm dice call updates page properly, fix rolling bug
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parent
75a62ea7e8
commit
da36e2ac1e
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@ -98,7 +98,7 @@ def log_chat_message(data):
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"""
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message = data["message"]
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date = data["date"]
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room_id = int(data["room"])
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room_id = data["room"]
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name = data["name"]
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user_id = data.get("user_id")
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_DB.execute(
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66
events.py
66
events.py
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@ -29,11 +29,17 @@ def message(data):
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"""
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Sent by a client when the user entered a new message.
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"""
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room = data["room"]
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room = int(data["room"])
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message = data["message"]
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name = data["name"]
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user_id = data.get("user_id")
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data = {}
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date = int(time.time())
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data["date"] = date
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data["name"] = name
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data["user_id"] = user_id
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data["room"] = room
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message = message.strip()
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if not message:
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@ -48,8 +54,9 @@ def message(data):
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message = "<br />".join(lines)
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message = tools.handle_img(message)
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if message.startswith("/dice") or message.startswith("/roll"):
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roll_msg = handle_dice(data)
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message += '<hr class="msgSrvHr" />' + roll_msg
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roll_msg = handle_dice(message)
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if roll_msg:
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message += '<hr class="msgSrvHr" />' + roll_msg
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data["message"] = message
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@ -57,18 +64,16 @@ def message(data):
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emit("message", data, room=room)
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def handle_dice(message):
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"""
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Handle /dice or /roll messages.
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"""
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room = data["room"]
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reg = re.search(r"(\d+)d(\d+)([+-]\d+)?", message)
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if not reg:
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return
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try:
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diceNum, diceSides, diceMod = map(int, reg.groups())
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groups = [0 if d is None else int(d) for d in reg.groups()]
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diceNum, diceSides, diceMod = groups
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assert 0 < diceNum < 100
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assert 0 < diceSides < 100
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assert -1000 < diceMod < 1000
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@ -88,7 +93,7 @@ def handle_dice(message):
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@socketio.on("new_post")
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def new_post(data):
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def new_post(data, internal=False):
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"""
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Called when the QM makes a new post.
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"""
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@ -100,13 +105,18 @@ def new_post(data):
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return
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post = data["post"]
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post = bleach.clean(post.strip())
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if not internal:
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post = bleach.clean(post.strip())
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post = post.replace("\n", "<br />")
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post = tools.handle_img(post)
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editable = data.get("editable", True)
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data = {}
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data["post"] = [post]
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data["date"] = int(time.time())
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post_id = db.insert_quest_post(room, post, data["date"])
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data["post_id"] = post_id
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data["editable"] = editable # TODO: enforce this on server-side
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emit("new_post", data, room=room)
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@ -126,19 +136,21 @@ def update_post(data):
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post = data["post"]
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post = post.strip().replace("<br>", "<br />")
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post = tools.handle_img(post)
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data["post"] = post
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post_id = data["post_id"]
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db.update_quest_post(post_id, post)
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data = {}
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data["post"] = post
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data["post_id"] = post_id
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emit("update_post", data, room=room)
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@socketio.on("dice_post")
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def dice_(data):
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def dice_post(data):
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"""
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Called when the QM posts a new dice call.
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"""
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print(data)
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room = data["room"]
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res = db.get_quest_meta(quest_id=room)
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if not res:
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@ -146,8 +158,28 @@ def dice_(data):
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if session.get("user_id") != res[3]:
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return
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date = int(time.time())
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data["date"] = date
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data["post_id"] = 0
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data = {k: v for k, v in data.items() if v}
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try:
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diceNum = int(data.get("diceNum", 0))
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diceSides = int(data.get("diceSides", 0))
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diceMod = int(data.get("diceMod", 0))
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diceChal = int(data.get("diceChal", 0))
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diceRolls = int(data.get("diceRolls", 0))
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emit("dice_post", data, room=room)
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assert 0 < diceNum < 100
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assert 0 < diceSides < 100
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assert -1000 < diceMod < 1000
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assert 0 <= diceChal < 100
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assert 0 <= diceRolls < 100
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except (ValueError, AssertionError):
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return
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post = f"<h3>Roll {data['diceNum']}d{data['diceSides']}"
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if diceMod:
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if diceMod > 0:
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post += "+"
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post += str(diceMod)
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if diceChal:
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post += " vs DC" + str(diceChal)
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new_post({"post": post, "room": room, "editable": False}, internal=True)
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@ -27,29 +27,18 @@
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let qposts = document.getElementById('questPosts');
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let post_str = '<div class="questPost"><div class="questPostMeta">' + strftime(data.date);
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{% if session.get("user_id") == owner_id %}
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if (data.editable) {
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post_str += '<br /><a href="javascript:void(0);" onclick="edit_post(\'' + data.post_id + '\')">Edit</a>';
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post_str += '<a href="javascript:void(0);" id="savePost-' + data.post_id + '" onclick="save_post(\'' + data.post_id + '\')" style="display:none;">Save</a>';
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}
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{% endif %}
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post_str += '</div><div class="questPostData" id="questPostData-' + data.post_id + '">' + data.post + '</div></div>';
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post_str += '</div><div class="questPostData" id="questPostData-' + data.post_id + '">' + data.post + '</div></div><br />';
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qposts.innerHTML = qposts.innerHTML + post_str;
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});
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socket.on('update_post', function(data) {
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let post_id = data.post_id;
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document.getElementById('questPostData-' + post_id).innerHTML = data.post;
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});
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socket.on('dice_post', function(data) {
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let qposts = document.getElementById('questPosts');
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let post_str = '<div class="questPost"><div class="questPostMeta">' + strftime(data.date) + "</div>";
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post_str += '<div class="questPostData" id="questPostData-' + data.post_id + '">'
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post_str += "<h3>Roll " + data.diceNum + "d" + data.diceSides;
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if (data.diceMod > 0) { post_str += "+"; }
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if (data.diceMod != 0) { post_str += data.diceMod; }
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if (data.diceChal) { post_str += " vs DC" + data.diceChal; }
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post_str += "</h3><br />";
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post_str += "</div></div>";
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qposts.innerHTML = qposts.innerHTML + post_str;
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});
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let mtarea = document.getElementById('messageTextArea');
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mtarea.addEventListener('keypress', function(event) {
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if (event.key == 'Enter' && !event.shiftKey) {
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@ -169,8 +158,8 @@
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<div id="QMPostDice" class="QMPostTabContent" style="display:none;">
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Dice for the dice god.<br />
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<form id="QMDicePostForm" action="javascript:void(0);" onsubmit="dice_post();">
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Dice: <input type="number" name="diceNum" min="1" max="99"/>
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d <input type="number" name="diceSides" min="1" max="99"/>
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Dice: <input type="number" name="diceNum" min="1" max="99" required/>
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d <input type="number" name="diceSides" min="1" max="99" required/>
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±<input type="number" name="diceMod" min="-999" max="999"/>
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<input type="checkbox" name="diceStrict"/>
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<span class="tooltip" title="Only take matching rolls.">Strict</span><br />
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@ -180,9 +169,6 @@
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<input type="checkbox" onclick="document.getElementById('diceRolls').disabled=!this.checked;"/>
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<span class="tooltip" title="Automatically close the dice call after this many rolls have been made.">Rolls Taken:</span>
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<input type="number" name="diceRolls" id="diceRolls" min="1" max="99" disabled/><br />
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<input type="checkbox" onclick="document.getElementById('diceBest').disabled=!this.checked;"/>
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<span class="tooltip" title="Pick out the N highest rolls after the dice call has been closed. This should be lower than the number of rolls taken.">Best:</span>
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<input type="number" name="diceBest" id="diceBest" min="1" max="99" disabled/><br />
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<input type="submit" name="submit" value="Roll 'em"/>
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</form>
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</div>
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