sopel/modules/dice.py

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2017-11-22 19:26:40 -05:00
# coding=utf-8
"""
dice.py - Dice Module
Copyright 2010-2013, Dimitri "Tyrope" Molenaars, TyRope.nl
Copyright 2013, Ari Koivula, <ari@koivu.la>
Licensed under the Eiffel Forum License 2.
http://sopel.chat/
"""
from __future__ import unicode_literals, absolute_import, print_function, division
import random
import re
import operator
import module
from tools.calculation import eval_equation
class DicePouch:
def __init__(self, num_of_die, type_of_die, addition):
"""Initialize dice pouch and roll the dice.
Args:
num_of_die: number of dice in the pouch.
type_of_die: how many faces the dice have.
addition: how much is added to the result of the dice.
"""
self.num = num_of_die
self.type = type_of_die
self.addition = addition
self.dice = {}
self.dropped = {}
self.roll_dice()
def roll_dice(self):
"""Roll all the dice in the pouch."""
self.dice = {}
self.dropped = {}
for __ in range(self.num):
number = random.randint(1, self.type)
count = self.dice.setdefault(number, 0)
self.dice[number] = count + 1
def drop_lowest(self, n):
"""Drop n lowest dice from the result.
Args:
n: the number of dice to drop.
"""
sorted_x = sorted(self.dice.items(), key=operator.itemgetter(0))
for i, count in sorted_x:
count = self.dice[i]
if n == 0:
break
elif n < count:
self.dice[i] = count - n
self.dropped[i] = n
break
else:
self.dice[i] = 0
self.dropped[i] = count
n = n - count
for i, count in self.dropped.items():
if self.dice[i] == 0:
del self.dice[i]
def get_simple_string(self):
"""Return the values of the dice like (2+2+2[+1+1])+1."""
dice = self.dice.items()
faces = ("+".join([str(face)] * times) for face, times in dice)
dice_str = "+".join(faces)
dropped_str = ""
if self.dropped:
dropped = self.dropped.items()
dfaces = ("+".join([str(face)] * times) for face, times in dropped)
dropped_str = "[+%s]" % ("+".join(dfaces),)
plus_str = ""
if self.addition:
plus_str = "{:+d}".format(self.addition)
return "(%s%s)%s" % (dice_str, dropped_str, plus_str)
def get_compressed_string(self):
"""Return the values of the dice like (3x2[+2x1])+1."""
dice = self.dice.items()
faces = ("%dx%d" % (times, face) for face, times in dice)
dice_str = "+".join(faces)
dropped_str = ""
if self.dropped:
dropped = self.dropped.items()
dfaces = ("%dx%d" % (times, face) for face, times in dropped)
dropped_str = "[+%s]" % ("+".join(dfaces),)
plus_str = ""
if self.addition:
plus_str = "{:+d}".format(self.addition)
return "(%s%s)%s" % (dice_str, dropped_str, plus_str)
def get_sum(self):
"""Get the sum of non-dropped dice and the addition."""
result = self.addition
for face, times in self.dice.items():
result += face * times
return result
def get_number_of_faces(self):
"""Returns sum of different faces for dropped and not dropped dice
This can be used to estimate, whether the result can be shown in
compressed form in a reasonable amount of space.
"""
return len(self.dice) + len(self.dropped)
def _roll_dice(bot, dice_expression):
result = re.search(
r"""
(?P<dice_num>-?\d*)
d
(?P<dice_type>-?\d+)
(v(?P<drop_lowest>-?\d+))?
$""",
dice_expression,
re.IGNORECASE | re.VERBOSE)
dice_num = int(result.group('dice_num') or 1)
dice_type = int(result.group('dice_type'))
# Dice can't have zero or a negative number of sides.
if dice_type <= 0:
bot.reply("I don't have any dice with %d sides. =(" % dice_type)
return None # Signal there was a problem
# Can't roll a negative number of dice.
if dice_num < 0:
bot.reply("I'd rather not roll a negative amount of dice. =(")
return None # Signal there was a problem
# Upper limit for dice should be at most a million. Creating a dict with
# more than a million elements already takes a noticeable amount of time
# on a fast computer and ~55kB of memory.
if dice_num > 1000:
bot.reply('I only have 1000 dice. =(')
return None # Signal there was a problem
dice = DicePouch(dice_num, dice_type, 0)
if result.group('drop_lowest'):
drop = int(result.group('drop_lowest'))
if drop >= 0:
dice.drop_lowest(drop)
else:
bot.reply("I can't drop the lowest %d dice. =(" % drop)
return dice
@module.commands("roll")
@module.commands("dice")
@module.commands("d")
@module.priority("medium")
@module.example(".roll 3d1+1", 'You roll 3d1+1: (1+1+1)+1 = 4')
@module.example(".roll 3d1v2+1", 'You roll 3d1v2+1: (1[+1+1])+1 = 2')
@module.example(".roll 2d4", 'You roll 2d4: \(\d\+\d\) = \d', re=True)
@module.example(".roll 100d1", '[^:]*: \(100x1\) = 100', re=True)
@module.example(".roll 1001d1", 'I only have 1000 dice. =(')
@module.example(".roll 1d1 + 1d1", 'You roll 1d1 + 1d1: (1) + (1) = 2')
@module.example(".roll 1d1+1d1", 'You roll 1d1+1d1: (1)+(1) = 2')
def roll(bot, trigger):
""".dice XdY[vZ][+N], rolls dice and reports the result.
X is the number of dice. Y is the number of faces in the dice. Z is the
number of lowest dice to be dropped from the result. N is the constant to
be applied to the end result.
"""
# This regexp is only allowed to have one captured group, because having
# more would alter the output of re.findall.
dice_regexp = r"-?\d*[dD]-?\d+(?:[vV]-?\d+)?"
# Get a list of all dice expressions, evaluate them and then replace the
# expressions in the original string with the results. Replacing is done
# using string formatting, so %-characters must be escaped.
if not trigger.group(2):
return bot.reply("No dice to roll.")
arg_str = trigger.group(2)
dice_expressions = re.findall(dice_regexp, arg_str)
arg_str = arg_str.replace("%", "%%")
arg_str = re.sub(dice_regexp, "%s", arg_str)
f = lambda dice_expr: _roll_dice(bot, dice_expr)
dice = list(map(f, dice_expressions))
if None in dice:
# Stop computing roll if there was a problem rolling dice.
return
def _get_eval_str(dice):
return "(%d)" % (dice.get_sum(),)
def _get_pretty_str(dice):
if dice.num <= 10:
return dice.get_simple_string()
elif dice.get_number_of_faces() <= 10:
return dice.get_compressed_string()
else:
return "(...)"
eval_str = arg_str % (tuple(map(_get_eval_str, dice)))
pretty_str = arg_str % (tuple(map(_get_pretty_str, dice)))
# Showing the actual error will hopefully give a better hint of what is
# wrong with the syntax than a generic error message.
try:
result = eval_equation(eval_str)
except Exception as e:
bot.reply("SyntaxError, eval(%s), %s" % (eval_str, e))
return
bot.reply("You roll %s: %s = %d" % (
trigger.group(2), pretty_str, result))
@module.commands("choice")
@module.commands("ch")
@module.commands("choose")
@module.priority("medium")
def choose(bot, trigger):
"""
.choice option1|option2|option3 - Makes a difficult choice easy.
"""
if not trigger.group(2):
return bot.reply('I\'d choose an option, but you didn\'t give me any.')
choices = [trigger.group(2)]
for delim in '|\\/,':
choices = trigger.group(2).split(delim)
if len(choices) > 1:
break
# Use a different delimiter in the output, to prevent ambiguity.
for show_delim in ',|/\\':
if show_delim not in trigger.group(2):
show_delim += ' '
break
pick = random.choice(choices)
return bot.reply('Your options: %s. My choice: %s' % (show_delim.join(choices), pick))
if __name__ == "__main__":
from test_tools import run_example_tests
run_example_tests(__file__)