#!/usr/bin/env python3 """ Individual functions for handling WebSocket events. Gets called by the QuestConsumer object in consumers.py. """ import re import time import types import random import bleach from quest.models import Message, Quest def message(socket, data): """ Gets called when the server receives a 'message' event. """ # TODO: validation message = data.get('message') quest_id = data.get('quest_id') # cleaning message = message.strip() if not message: return tags = ["b", "code", "i", "s"] message = bleach.clean(message, tags=tags) # greentext lines = [] for line in message.splitlines(): if line.startswith(">") and not line.startswith(">>"): line = '' + line + '' lines.append(line) message = "
".join(lines) # quote links quotes = re.findall(r">>\d+", message) for quote in quotes: msg_id = quote.replace(">>", "") msg = '' message = message.replace(quote, msg) # handle image # dice rolling if any(map(message.startswith, ["/dice", "/roll"])): reg = re.search(r"(\d+)d(\d+)([+-]\d+)?", data["message"]) if not reg: return try: groups = [0 if d is None else int(d) for d in reg.groups()] dice_num, dice_sides, dice_mod = groups assert 0 < dice_num < 100 assert 0 < dice_sides < 100 assert -1000 < dice_mod < 1000 except (ValueError, AssertionError): return dice = [random.randint(1, dice_sides) for _ in range(dice_num)] total = sum(dice) + dice_mod roll_msg = f"Rolled {', '.join(map(str, dice))}" if dice_mod: if dice_mod > 0: roll_msg += " + " + str(dice_mod) else: roll_msg += " - " + str(dice_mod)[1:] roll_msg += " = " + str(total) message += '
' + roll_msg + "" user = socket.scope['user'] m = Message( quest=Quest.objects.get(id=quest_id), message=message) if user.username: m.user = user m.save() data = {} data['message_id'] = m.id data['message'] = message data['date'] = int(time.time()) data['name'] = user.username socket.send('message', data) events = {} for obj in dir(): if type(locals()[obj]) == types.FunctionType: events[locals()[obj].__name__] = locals()[obj]